Dragon Cave Wiki
Register
No edit summary
m (Remove rename flag)
(43 intermediate revisions by 31 users not shown)
Line 1: Line 1:
  +
'''Killing''' is an action that, if successful, turns [[Egg|eggs]] into broken shells and [[Hatchling|hatchlings]] and [[Adult|adults]] into tombstones, which are removed from one's scroll in two weeks. All creatures save for [[Leetle Tree|Leetle Trees]] can be killed. To attempt to kill a dragon or other creature, the player must select the "Kill" option on its action page. A player can only kill five things before they must wait about two weeks to kill more. Because killed eggs and hatchlings take up scroll space for 24 hours, players typically abandon or release them instead.
   
  +
==Killing an Egg==
Eggs, hatchlings, and adult dragons can all be killed. To attempt to kill a dragon, select the "Kill" option on its action page. A player can only kill five dragons before he or she must wait a long time (about two months). Players with [[Undead Dragon|Zombie Dragons]] can kill fewer dragons, as the kill used to create the Zombie is never restored. only atempt to kill it if i has a large hole and more then 3 days
 
  +
{{Infobox dragon
  +
|name = Dead Egg
  +
|image = Nocturne dead egg.gif
  +
|caption = A dead egg sprite.}}
 
A killed egg appears as the jagged bottom half of an egg. Dead eggs remain on the scroll on which they died for two weeks. Killed eggs count as living eggs (and thus are capable of locking a scroll) for 24 hours, so typically it is preferable to [[Abandoning|abandon]] an egg rather than kill it. Occasionally, attempting to kill an egg will hatch it; this is known as [[forcing]].
   
  +
The message that one sees when successfully killing an egg is as follows:
  +
<div class="diabox">''"You take the egg and smash it on the ground, killing whatever was forming inside."''</div>
   
  +
===Leetle Trees===
  +
It is impossible to kill a [[Leetle Tree]]. The player can still click the "Kill" action; however, the attempt will not succeed, and this message shows: 
  +
<div class="diabox">''"The leetle tree is too cute to kill."''</div>
   
  +
==Killing a Hatchling==
'''Killing an Egg[[File:Deadegg.gif|thumb|A dead egg]]'''
 
  +
{{Infobox dragon
  +
|name = Dead Hatchling / Adult
  +
|image = Tombstone.gif
  +
|caption = A dead hatchling's or adult's tombstone.}}
 
Once a dragon becomes a hatchling, it becomes harder to kill as it will occasionally evade the blade. If this happens, a player cannot attempt to kill the hatchling again for another twenty-four hours. Dead hatchlings appear as tombstones and take up a hatchling slot for 24 hours. The player may attempt to revive a dead hatchling once, which may create an [[Undead Dragon]] instead. Eggs and hatchlings that have recently died or were killed can be found in the [[Graveyard]].
   
  +
The message that one sees when successfully killing an (unnamed) hatchling is as follows:
A killed egg appears as the jagged bottom half of an egg. Dead eggs remain on the scroll on which they died for two weeks. Killed eggs count as alive eggs (and thus are capable of locking a scroll) for 24 hours, so typically it is preferable to [[Abandoning|abandon]] an egg rather than killing it. Killed eggs cannot be revived.
 
  +
<div class="diabox">''"You take your blade and stab the hatchling, watching the life slowly leave its eyes as it stares at you, wondering why you betrayed it."''</div>
   
 
==Killing an Adult Dragon==
 
Adult dragons can be very difficult to kill, meaning that they can be very prone to dodging your blade ("Dodgers" cannot be killed for 24 hours after a dodged Kill attempt; they will continue to dodge the blade). Because of this, most players who no longer wish to have a certain adult on their scroll [[Releasing|release]] that dragon to the wilderness instead of trying to kill it. Additionally, like all other stages of growth, the tombstone resulting from a dragon's death remains on the scroll for two weeks. Like hatchlings, a revive can be attempted, with a chance to create an [[Undead Dragon]]. A creature with a user-created [[description]] will lose the description when it's killed, although if the creature is revived or turned into an Undead Dragon, the description will return.
   
  +
The message that one sees when successfully killing an (unnamed) adult dragon is as follows:
  +
<div class="diabox">''"You take your blade and stab the dragon, watching the life slowly leave its eyes as it stares at you, wondering why you betrayed it."''</div>
   
  +
===Killing a Chicken===
'''Killing a Hatchling[[File:Deadhatch.gif|thumb|A dead hatchling or adult]]'''
 
  +
[[File:Chicken_kill_message.png|thumb|250px]]
  +
Apart from the [[Leetle Tree]], the [[Chicken]] is the only known creature to have a unique Kill message.
   
  +
The message that one sees when successfully killing a chicken is as follows:
Once a dragon becomes a hatchling, it becomes harder to kill as it will occasionally evade the blade. If this happens, a player cannot attempt to kill the hatchling again for another twenty-four hours. Dead hatchlings appear as tombstones and count as alive hatchlings for 24 hours.
 
  +
<div class="diabox">''"You stab the chicken and roast it over a fire."''</div>
   
  +
==Killing Cooldown==
   
  +
The player can kill 5 hatchlings or eggs every two weeks. An unsuccessful [[Vampire Dragon|Vampire]] bite is considered killing. Eggs killed when using Earthquake are counted towards this limit as well. The death of an egg or a hatchling from illness or negligence isn't considered killing.
 
'''Killing an Adult Dragon'''
 
 
Adult dragons can be very difficult to kill. Because of this, most players who no longer wish to have a certain adult on their scroll [[Releasing|release]] that dragon to the wilderness instead of trying to kill it. Additionally, like all other stages of growth, the tombstone resulting from a dragon's death remains on the scroll for two weeks.
 
 
Eggs and hatchlings that recently died or were killed can be found in the [[Graveyard|graveyard.]]
 
 
[[Category:Actions]]
 
[[Category:Actions]]
  +
[[Category:Introduction]]

Revision as of 18:13, 5 January 2020

Killing is an action that, if successful, turns eggs into broken shells and hatchlings and adults into tombstones, which are removed from one's scroll in two weeks. All creatures save for Leetle Trees can be killed. To attempt to kill a dragon or other creature, the player must select the "Kill" option on its action page. A player can only kill five things before they must wait about two weeks to kill more. Because killed eggs and hatchlings take up scroll space for 24 hours, players typically abandon or release them instead.

Killing an Egg

Dead Egg

A dead egg sprite.
A dead egg sprite.

A killed egg appears as the jagged bottom half of an egg. Dead eggs remain on the scroll on which they died for two weeks. Killed eggs count as living eggs (and thus are capable of locking a scroll) for 24 hours, so typically it is preferable to abandon an egg rather than kill it. Occasionally, attempting to kill an egg will hatch it; this is known as forcing.

The message that one sees when successfully killing an egg is as follows:

"You take the egg and smash it on the ground, killing whatever was forming inside."

Leetle Trees

It is impossible to kill a Leetle Tree. The player can still click the "Kill" action; however, the attempt will not succeed, and this message shows: 

"The leetle tree is too cute to kill."

Killing a Hatchling

Dead Hatchling / Adult

A dead hatchling's or adult's tombstone.
A dead hatchling's or adult's tombstone.

Once a dragon becomes a hatchling, it becomes harder to kill as it will occasionally evade the blade. If this happens, a player cannot attempt to kill the hatchling again for another twenty-four hours. Dead hatchlings appear as tombstones and take up a hatchling slot for 24 hours. The player may attempt to revive a dead hatchling once, which may create an Undead Dragon instead. Eggs and hatchlings that have recently died or were killed can be found in the Graveyard.

The message that one sees when successfully killing an (unnamed) hatchling is as follows:

"You take your blade and stab the hatchling, watching the life slowly leave its eyes as it stares at you, wondering why you betrayed it."

Killing an Adult Dragon

Adult dragons can be very difficult to kill, meaning that they can be very prone to dodging your blade ("Dodgers" cannot be killed for 24 hours after a dodged Kill attempt; they will continue to dodge the blade). Because of this, most players who no longer wish to have a certain adult on their scroll release that dragon to the wilderness instead of trying to kill it. Additionally, like all other stages of growth, the tombstone resulting from a dragon's death remains on the scroll for two weeks. Like hatchlings, a revive can be attempted, with a chance to create an Undead Dragon. A creature with a user-created description will lose the description when it's killed, although if the creature is revived or turned into an Undead Dragon, the description will return.

The message that one sees when successfully killing an (unnamed) adult dragon is as follows:

"You take your blade and stab the dragon, watching the life slowly leave its eyes as it stares at you, wondering why you betrayed it."

Killing a Chicken

Chicken kill message

Apart from the Leetle Tree, the Chicken is the only known creature to have a unique Kill message.

The message that one sees when successfully killing a chicken is as follows:

"You stab the chicken and roast it over a fire."

Killing Cooldown

The player can kill 5 hatchlings or eggs every two weeks. An unsuccessful Vampire bite is considered killing. Eggs killed when using Earthquake are counted towards this limit as well. The death of an egg or a hatchling from illness or negligence isn't considered killing.