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Geminae Dragons were released on May 21, 2019 as part of the Dragon Cave's 13th Birthday release. They were released alongside Aeria Gloris Dragons, Kovos Pygmies, Vremya Drakes, Lihnseyre Dragons and Galvanic Wyverns. Like all other two-headed dragons, they can only breed with other two-headed breeds, and their eggs cannot be bitten by Vampire Dragons. Geminae eggs have a unique cracking sequence.

Official descriptions[]


This shiny egg gives you a headache when you get close.


Aww... It’s a cute baby dragon. Whenever its two heads appear to communicate, you get a headache.

Mature hatchling[]

Aww... It’s a cute baby dragon. Whenever its two heads appear to communicate, you get a headache.

And look! It has grown wings! It must be close to maturing.


Geminae Dragons are known to be among the most powerful psychics of dragonkind. This power is used primarily to communicate with other creatures, but also as a defense mechanism. Though large, Geminae are not particularly well-suited for physical combat and thus rely on their psychic abilities to influence the thoughts, intentions, and emotions of anything that seeks to harm them. These dragons have no interest in fighting, either; they spend most of their time solving complex puzzles as a challenge for both heads to achieve together. Though both heads of the Geminae approach problems much differently, they are unparalleled in their desire to collaborate and compromise to reach a solution. When a Geminae puts its heads together, there is almost nothing it cannot do.

Sprite artists[]


Series Egg Hatchling Mature hatchling Adult
Geminae Dragon Geminae egg Geminae hatchling Geminae mature hatchling Geminae adult

Egg sequence[]

Stage 0 Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Dead
Geminae egg Geminae crack 1 Geminae crack 2 Geminae crack 3 Geminae crack 4 Geminae crack 5 Geminae dead egg

Retired sprites[]

Temporary event sprites
Series Egg Hatchling Mature hatchling Adult
April Fools' Day 2022 Geminae adult AF 2022

Encyclopedia entry[]

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Appearance/Basic Anatomy

  • Large, robust dragons that move slowly.
  • Their hide is sleek, covered in tiny scales that give a satiny texture. The shinier the Geminae the healthier. Their bold colors grow stronger with age, but may also be an indicator of failing health if the color ever dulls.
  • The manes on both heads are meticulously groomed, and feel almost like down.
  • The spherical glass-like gems that grow on their foreheads are mostly translucent, but will emit bright yellow light for various reasons, such as whenever that particular head gets an idea, or if it is alarmed or alert.
  • Each head has a unique set of horns; between Geminae, there are a few different combinations of horn types, though the curved variety appear to be the most dominant. Beyond this, an individual’s heads are identical in appearance.
  • Rather unthreatening in appearance—especially facial structure—but when truly angered they may reveal large, thick fangs and a surprising range of jaw motion.
  • Despite their size, a Geminae is capable of maintaining flight for quite some time before it needs to seek rest.

Hatchling Behavior

  • Young or unhatched Geminae have no focal point for their psychic power and thus exert it outward with no filter. This may cause headaches or mental fuzziness nearby creatures.
  • As they develop, forehead gems will grant a hatchling control over their magic. Hatchlings tend to experiment with this power rather than keep it in check.
  • The curiosity of a Geminae hatchling is almost unmatched. Combined with a general lack of concern for their physical well-being, this often leads to dangerous situations.
  • Hatchlings make a variety of sounds. These are noted to be more expressions of emotion than actual communication.
  • Even when young, Geminae display an uncanny intellect, sometimes capabvle [sic] of outsmarting adult dragons.
  • They exhibit no aggressive traits and have no interest in play-fighting. Other hatchlings are often calmer in a Geminae’s presence.

Adult Behavior

  • Sponges for knowledge. Their interest in understanding the world does not wane, and they constantly search for new things to learn.
  • Telepathy may manifest as an audible projection instead of within the minds of individual creatures, focused through their gems.
  • Both heads may speak at once, either seamlessly jumping in to finish sentences for the other head or speaking over each other. It is less common for heads to take turns.
  • Magic is used defensively to alter the perpetrator’s motivations and intentions so that the Geminae is no longer the target.
  • Though quite capable of devastating psychic attacks, Geminae have no interest in fighting. The establishment of territory or mates is not concerning to them.
  • The two heads have near-opposite personalities and methods of cognition; one is typically more logical while the other creative, and approach tasks with vastly different ideas and understanding. The heads get along well nonetheless.
  • If one head is severed from the body, a Geminae may still yet live, though this naturally takes a large psychological toll on the remaining head.
  • Devoted parents and mates. Both heads must agree on a mate before choosing, and usually make this decision based on how interesting a Geminae finds the potential mate.


  • The Geminae appear most in open spaces such as deserts, but are capable of settling in a variety of locations during their pursuit of knowledge. Temperature don’t appear to be a concern.
  • Geminae nests are dug out of the ground, where the warmth of desert sands is used to help incubate eggs.
  • Not all Geminae create permanent lairs, but those who do may dig out a large basin in the rock as their home.
  • A Geminae dragon may create an illusion with psychic magic to prevent egg hunters from discovering a nest.


  • The Geminae may eat both the flora and fauna of their environment, and require a large amount of natural fats—either plant or animal—to achieve high mental clarity.
  • Whenever hungry, the Geminae may send out a psychic probe to seek the nearest source of meat, and then encourage the prey to come to them instead.
  • Tend to knock prey unconscious before eating as an act of mercy.