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[[File:Gilded Bloodscale Egg Art.png|right]]
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An '''egg''' is the first stage of a dragon's life cycle. Eggs that have been cared for by gaining views and clicks will eventually hatch into a [[hatchling]].
[[File:Greenegg.gif|right]]
 
   
The '''egg''' is the first stage of a dragon's life cycle. Eggs can be caught from the cave (caveborn, CB) or bred. When an egg is bred, it will be either one of the parents' breeds (except [[hybrids]]). Only one egg can be bred at a time. If you cannot take any eggs at the time, the bred egg will go to the [[AP]].
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Eggs can be stolen from one of the habitats of the cave, adopted from the [[Abandoned Page]], or produced by breeding two adult dragons. Eggs seen in the habitats display a mystery egg icon, although their identity can be determined by the description. Other ways of obtaining eggs are from trading with other users, and from certain [[Breed Specific Actions]].
   
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Users are limited to the amount of eggs that can hold at any given time, determined by the [[Badges|trophy badge]] of that user. A user who is at this limit will sometimes be referred to as "egg-locked" and cannot acquire any new eggs until their current eggs hatch or are abandoned. Killing an egg, whether by the [[kill]] action or a side effect of a Breed Specific Action will cause that egg to count toward a user's egg limit for 24 hours after death.
Eggs caught from the cave cannot be [[Abandoned Page|abandoned]] or [[BSA|Teleported]] until 5 hours after they are caught. Bred eggs or eggs caught from the [[AP]] can be abandoned or Teleported immediately.
 
   
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Eggs stolen from the cave cannot be abandoned or [[teleport]]ed for 5 hours after they are caught, a period usually referred to as "cooldown". Bred eggs or eggs caught from the AP can be abandoned or teleported immediately.
As it gets views, unique views, and clicks, it will eventually hatch and turn into a [[Hatchling]], but this can only happen if its death timer falls to at least 4 days. The time at which an egg/hatchling will die is called the Time of Death (ToD). Eggs are often used for Neglected experiments, which are the act of attempting to "turn" an egg into a [[Neglected Dragon]]. Eggs can also be [[BSA|bitten]] by [[Vampire Dragon|Vampire Dragons]], [[BSA|incubated]] by [[Red Dragon|Red Dragons]], [[BSA|influenced]] by [[Pink Dragon|Pink Dragons]], and [[Abandoned Page|abandoned]] with no chance of failure.
 
   
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==Actions==
You can only have a certain amount of eggs on your scroll at a time, depending on your [[Trophies|badge]]. The default amount of eggs on your scroll is four. After gaining higher [[Trophies|badges]], you will unlock more egg slots, up to 7 with a Gold Trophy. When you have claimed all the eggs you can, it is often referred to as being "locked" or "egglocked". You will also be unable to claim eggs if you have reached the maximum number of "growing things" (eggs or hatchlings).
 
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The following actions may be performed on eggs:
   
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{| class="article-table"
Sometimes, if you attempt to [[Killing|kill]] an egg, it will instantly become a hatchling. However, it may be so scared that it will run away to the [[AP]]. This is known as [[Forcing|forcing]]. If this fails, the egg dies and the egg sprite is replaced by a half of an egg that has been cracked.
 
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!Action
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!Effect
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|-
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|[[Abandon]]
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|Sends the egg to the [[Abandoned Page]], where other users may adopt it. This action may not be performed for 5 hours after obtaining an egg from the cave.
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|-
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|[[Hide]]
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|Surrounds an egg with magical fog. The egg cannot gain views or clicks in this state. This may allow an egg to heal from [[Dragon Sickness|sickness]].
  +
|-
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|[[Kill]]
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|Kills the egg. The egg will continue to take up one "slot" toward a user's egg limits for 24 hours after death.
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|-
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|[[Earthquake]] (BSA)
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|Shakes all eggs on your scroll with an earthquake. This may "force" eggs to hatch early, though it may kill eggs on your scroll.
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|-
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|[[Incubate]] (BSA)
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|Warms an egg, allowing it to grow faster. Removes one day from the egg's timer.
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|-
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|[[Influence]] (BSA)
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|Allows a user to change the gender of the egg. Using Influence will guarantee the dragon will match the gender of the [[Pink Dragon]] casting the action. This effect is removed by abandoning or trading the egg.
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|-
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|[[Precognition]] (BSA)
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|Shows the user what gender the egg will be, and whether the gender can be changed.
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|-
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|[[Teleport]] (BSA)
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|Allows a user to send an egg to another user, or trade the egg with others.
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|-
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|[[Ward]] (BSA)
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|Protects an egg from dying of sickness for 6 hours. This does not prevent sickness, only death from sickness while the action is active.
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|}
   
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==Growth==
If an egg receives too many views in a short amount of time, it will become [[Dragon sickness|sick]], and will die if you do nothing about it. This sickness can be cured by [[Fogging|hiding]] the egg for a specific period of time. Usually, 24 hours is recommended, although shorter healing times have been reported.
 
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Eggs require views, unique views, and clicks to grow and hatch into a [[hatchling]]. The best ratio of views, unique views, and clicks is unknown, but seems to be influenced by the breed of the egg, whether the egg is on the same scroll as its parents<ref>Forum post by [[:Category:TJ09|]]; http://forums.dragcave.net/index.php?showtopic=135709&view=findpost&p=8185022</ref>, and the time remaining on its "time until death" timer. Eggs will not hatch naturally before this timer falls to 4 days remaining or less. An egg will live for 7 days, and if it does not acquire enough views to hatch in that time, it will die.
Sickness on an egg is generally referred to as "softshell" due to the description that appears on the egg when it is sick. Eggs are more susceptible to sickness in their first 24 hours of life. It is recommended that eggs, especially important ones, be [[Hiding|hidden]] until they are a day old.
 
   
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If an egg receives too many views in a short amount of time, it will become [[Dragon Sickness|sick]]. Continuing to gain views while sick may cause the egg to die. This sickness can often be cured by [[hide|hiding]] the egg. If an egg dies of sickness, the following message is shown on the egg's view page:
When it is close to hatching, the egg will visually display cracks on it. These cracks will gradually become larger, and later turn into a gaping hole when the dragon is almost done hatching. There are 6 stages of an egg hatching, the first (0) stage is the normal egg and the last (5th) stage is when the egg has a gaping hole. Some eggs are given custom cracking sequences (see [[Paper Dragon]] or [[Winter Magi]]).
 
   
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<div class="diabox">''"Unfortunately this egg has died of sickness."''</div>
Currently there is no way for eggs to be [[Freezing|Frozen]], [[Name a Dragon|Named]], or [[Descriptions|Described]].
 
   
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Sickness in eggs is often referred to as "softshell" due to the description that appears on the egg when it is sick. Eggs are more susceptible to sickness in their first 24 hours of life. It is recommended that eggs, especially important ones, be hidden and kept off [[Click Sites|click sites]] until they are at least a day old.
Also, [http://forums.dragcave.net/index.php?showtopic=135709&view=findpost&p=8185022 quoting TJ09], {{Quote|[[:Category:TJ09|TJ09]]|''Bred eggs get a small "boost"--they'll hatch easier if on the same scroll as their parents.''}}
 
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When it is close to hatching, an egg will visually display cracks. These cracks will gradually become larger and later turn into a gaping hole when the dragon is nearly ready to hatch. There are six stages of an egg hatching: the first stage is the regular egg sprite, and the last is when the egg has a gaping hole.
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==Non-standard egg mechanics==
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Certain dragon breeds cannot be found as eggs in the cave or by breeding, but instead require use of a Breed Specific Action. [[Vampire Dragon|Vampire]] eggs can only be obtained by [[Bite|biting]] an existing dragon egg. The has a chance to be transformed into a Vampire egg, though it may be killed in the process. Similarly, [[Neglected Dragon]] eggs must be created from an existing dragon egg, which is then kept from gaining views until it is very near death. [[Guardian of Nature]] eggs can only be obtained through the "[[Summon (Guardian of Nature)|Summon]]" BSA.
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[[Sinomorph]]s and [[Undead Dragon]]s do not have an egg stage. Sinomorphs are always [[Summon (Sinomorph)|summoned]] as adults, and Undead Dragons are created using the [[revive]] action, which is only available to hatchlings and adults.
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[[Leetle Tree]]s are technically listed as eggs, although they remain permanently frozen on the user's scroll as they are.
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==Egg sequences==
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When an egg is hatching, it displays a cracking sequence. Most eggs follow the same cracking sequence, but some eggs have unique cracking sequences, such as some of the ones listed below.
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Every egg cracking sequence has 5 stages of cracks, gradually getting bigger until a hole forms.
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{|class="dc_rtable" border="0" cellpadding="2" cellspacing="2"
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!width="100"|Dragon
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!width="55"|Stage 0
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!width="55"|Stage 1
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!width="55"|Stage 2
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!width="55"|Stage 3
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!width="55"|Stage 4
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!width="55"|Stage 5
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!width="55"|Dead
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!Characterization
  +
|-
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|[[White Dragon|White]]
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|[[File:Whiteegg.gif]]
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|[[File:White crack 1.png]]
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|[[File:White crack 2.png]]
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|[[File:White crack 3.png]]
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|[[File:White crack 4.png]]
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|[[File:White crack 5.png]]
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|[[File:White_dead_egg.gif]]
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|Common cracking sequence for all standard eggs.
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|-
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|[[Ochredrake]]
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|[[File:Ochredrake egg.png]]
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|[[File:Ochredrake crack 1.png]]
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|[[File:Ochredrake crack 2.png]]
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|[[File:Ochredrake crack 3.png]]
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|[[File:Ochredrake crack 4.png]]
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|[[File:Ochredrake crack 5.gif]]
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|[[File:Ochredrake dead egg.gif]]
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|Common cracking for all [[:Category:Drakes|Drake]] eggs.
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|-
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|[[Common Pygmy]]
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|[[File:Pygmy_egg.gif]]
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|[[File:Pygmy crack 1.gif]]
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|[[File:Pygmy crack 2.gif]]
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|[[File:Pygmy crack 3.png]]
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|[[File:Pygmy crack 4.png]]
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|[[File:Pygmy crack 5.gif]]
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|[[File:Pygmy_dead_egg.gif]]
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|Common cracking for all [[:Category:Pygmy|Pygmy]] eggs.
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|}
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  +
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{|class="dc_rtable" border="0" cellpadding="2" cellspacing="2"
  +
!width="100"|Dragon
  +
!width="55"|Stage 0
  +
!width="55"|Stage 1
  +
!width="55"|Stage 2
  +
!width="55"|Stage 3
  +
!width="55"|Stage 4
  +
!width="55"|Stage 5
  +
!width="55"|Dead
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!Characterization
  +
|-
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|[[Aeon Wyvern]]
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|[[File:Aeon Wyvern egg.gif]]
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|[[File:Aeon Wyvern crack 1.gif]]
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|[[File:Aeon Wyvern crack 2.gif]]
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|[[File:Aeon Wyvern crack 3.gif]]
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|[[File:Aeon Wyvern crack 4.gif]]
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|[[File:Aeon Wyvern crack 5.gif]]
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|[[File:Aeon Wyvern dead egg.gif]]
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|Light fades from the egg before it shatters open.
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|-
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|[[Antarean Dragon|Antarean]]
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|[[File:Antarean egg.gif]]
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|[[File:Antarean crack 1.png]]
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|[[File:Antarean crack 2.png]]
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|[[File:Antarean crack 3.png]]
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|[[File:Antarean crack 4.png]]
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|[[File:Antarean crack 5.png]]
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|[[File:Antarean dead egg.gif]]
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|Cracks are more jagged than the common sequence.
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|-
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|[[Arcana Dragon|Arcana]]
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|[[File:Arcana egg.png]]
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|[[File:Arcana crack 1.png]]
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|[[File:Arcana crack 2.png]]
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|[[File:Arcana crack 3.png]]
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|[[File:Arcana crack 4.png]]
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|[[File:Arcana crack 5.png]]
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|[[File:Arcana dead egg.png]]
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|Cracks outlined in green form before green flames erupt from the egg.
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|-
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|[[Celestial Dragon|Celestial]]
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|[[File:Celestial egg.png]]
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|[[File:Celestial crack 1.png]]
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|[[File:Celestial crack 2.png]]
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|[[File:Celestial crack 3.png]]
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|[[File:Celestial crack 4.png]]
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|[[File:Celestial crack 5.png]]
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|[[File:Celestial dead egg.png]]
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|Egg 'opens up' to release the hatchling.
  +
|-
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|[[Desipis Dragon|Desipis]]
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|[[File:Desipis egg.png]]
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|[[File:Desipis crack 1.png]]
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|[[File:Desipis crack 2.png]]
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|[[File:Desipis crack 3.png]]
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|[[File:Desipis crack 4.png]]
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|[[File:Desipis crack 5.png]]
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|[[File:Desipis dead egg.png]]
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|Slightly different cracking than the common sequence.
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|-
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|[[Ember Dragon|Ember]]
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|[[File:LBBv.gif]]
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|[[File:Ember crack 1.gif]]
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|[[File:Ember crack 2.gif]]
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|[[File:Ember crack 3.gif]]
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|[[File:Ember crack 4.gif]]
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|[[File:Ember crack 5.gif]]
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|[[File:Ember_dead_egg.gif]]
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|While cracking it looks more and more like a piece of live coal.
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|-
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|[[Erador Lindwyrm]]
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|[[File:Erador Lindwyrm egg.png]]
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|[[File:Erador Lindwyrm crack 1.png]]
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|[[File:Erador Lindwyrm crack 2.png]]
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|[[File:Erador Lindwyrm crack 3.png]]
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|[[File:Erador Lindwyrm crack 4.png]]
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|[[File:Erador Lindwyrm crack 5.png]]
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|[[File:Erador Lindwyrm dead egg.png]]
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|Sections of the feather fall away while cracking.
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|-
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|[[Fire Gem Dragon|Fire Gem]]<br /><font size="1">(Blue Variant)</font>
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|[[File:Fire Gem blue egg.png]]
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|[[File:Fire Gem blue crack 1.png]]
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|[[File:Fire Gem blue crack 2.png]]
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|[[File:Fire Gem blue crack 3.png]]
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|[[File:Fire Gem blue crack 4.png]]
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|[[File:Fire Gem blue crack 5.png]]
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|[[File:Fire Gem blue dead egg.png]]
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|Features crystal veins and glowing fire from within. Has additional red and green variants.
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|-
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|[[Galvanic Wyvern]]
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|[[File:Galvanic egg.gif]]
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|[[File:Galvanic Wyvern crack 1.gif]]
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|[[File:Galvanic Wyvern crack 2.gif]]
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|[[File:Galvanic Wyvern crack 3.gif]]
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|[[File:Galvanic Wyvern crack 4.gif]]
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|[[File:Galvanic Wyvern crack 5.gif]]
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|[[File:Galvanic dead egg.gif]]
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|Purple energy crackles from within, growing denser each stage.
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|-
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|[[Geminae Dragon|Geminae]]
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|[[File:Geminae egg.gif]]
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|[[File:Geminae crack 1.gif]]
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|[[File:Geminae crack 2.gif]]
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|[[File:Geminae crack 3.gif]]
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|[[File:Geminae crack 4.gif]]
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|[[File:Geminae crack 5.gif]]
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|[[File:Geminae dead egg.gif]]
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|Minute cracks outlined in yellow creep across the egg as it breaks open.
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|-
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|[[Gemshard Dragon|Gemshard]]
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|[[File:Gemshard egg.png]]
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|[[File:Gemshard crack 1.png]]
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|[[File:Gemshard crack 2.png]]
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|[[File:Gemshard crack 3.png]]
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|[[File:Gemshard crack 4.png]]
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|[[File:Gemshard crack 5.png]]
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|[[File:Gemshard dead egg.png]]
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|The gems on the egg start to come off while cracking.
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|-
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|[[Kohraki Dragon]]
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|[[File:Kohraki egg.png]]
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|[[File:Kohraki crack 1.png]]
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|[[File:Kohraki crack 2.png]]
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|[[File:Kohraki crack 3.png]]
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|[[File:Kohraki crack 4.png]]
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|[[File:Kohraki crack 5.png]]
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|[[File:Kohraki dead egg.png]]
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|Cracks spread in a more jagged fashion.
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|-
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|[[Magma Dragon|Magma]]
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|[[File:D5JB.gif]]
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|[[File:Magma crack 1.gif]]
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|[[File:Magma crack 2.gif]]
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|[[File:Magma crack 3.gif]]
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|[[File:Magma crack 4.gif]]
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|[[File:Magma crack 5.gif]]
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|[[File:Magma_dead_egg.gif]]
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|It seems like molten lava is coming through the stone-like egg shell.
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|-
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|[[Nexus Dragon|Nexus]]
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|[[File:Nexus egg.png]]
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|[[File:Nexus crack 1.png]]
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|[[File:Nexus crack 2.png]]
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|[[File:Nexus crack 3.png]]
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|[[File:Nexus crack 4.png]]
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|[[File:Nexus crack 5.png]]
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|[[File:Nexus dead egg.gif]]
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|Shatters rather than cracking open.
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|-
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|[[Omen Wyrm]]
  +
|[[File:Omen Wyrm egg.png]]
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|[[File:Omen Wyrm crack 1.png]]
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|[[File:Omen Wyrm crack 2.png]]
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|[[File:Omen Wyrm crack 3.png]]
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|[[File:Omen Wyrm crack 4.gif]]
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|[[File:Omen Wyrm crack 5.gif]]
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|[[File:Omen Wyrm dead egg.gif]]
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|A flame grows from within the egg.
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|-
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|[[Paper Dragon|Paper]]
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|[[File:Paperegg.gif]]
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|[[File:Paper peel 1.gif]]
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|[[File:Paper peel 2.gif]]
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|[[File:Paper peel 3.gif]]
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|[[File:Paper peel 4.gif]]
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|[[File:Paper peel 5.gif]]
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|[[File:Old_Paper_dead_egg.gif]]
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|The egg looks like it's peeled open.
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|-
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|[[Shadow Walker]]
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|[[File:Halloween2011 egg.gif]]
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|[[File:Halloween crack 1.png]]
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|[[File:Halloween crack 2.png]]
  +
|[[File:Halloween crack 3.png]]
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|[[File:Halloween crack 4.png]]
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|[[File:Halloween crack 5.png]]
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|[[File:Shadow_Walker_dead_egg.png]]
  +
|Common sequence, but the egg fades while going through the different stages.
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|-
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|[[Spirit Ward Dragon|Spirit Ward]]
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|[[File:Spirit Ward egg.png]]
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|[[File:Spirit Ward crack1.png]]
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|[[File:Spirit Ward crack2.png]]
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|[[File:Spirit Ward crack3.png]]
  +
|[[File:Spirit Ward crack4.png]]
  +
|[[File:Spirit Ward crack5.png]]
  +
|[[File:Spirit Ward dead egg.gif]]
  +
|Common sequence, but the egg cracks glow and light shines from inside the egg in the final stage.
  +
|-
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|[[Starsinger Dragon]]
  +
|[[File:Starsinger_egg.png]]
  +
|[[File:Starsinger crack 1.png]]
  +
|[[File:Starsinger crack 2.png]]
  +
|[[File:Starsinger crack 3.png]]
  +
|[[File:Starsinger crack 4.png]]
  +
|[[File:Starsinger crack 5.png]]
  +
|[[File:Starsinger dead egg.png]]
  +
|Cracks are straighter and sharper than those in the usual sequence.
  +
|-
  +
|[[Staterae Xenowyrm]]
  +
|[[File:Staterae Xenowyrm egg.gif]]
  +
|[[File:Staterae Xenowyrm crack 1.gif]]
  +
|[[File:Staterae Xenowyrm crack 2.gif]]
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|[[File:Staterae Xenowyrm crack 3.gif]]
  +
|[[File:Staterae Xenowyrm crack 4.gif]]
  +
|[[File:Staterae Xenowyrm crack 5.gif]]
  +
|[[File:Staterae Xenowyrm dead egg.gif]]
  +
|Cracks are finer than the standard hatching sequence.
  +
|-
  +
|[[Winter Magi]]
  +
|[[File:Winter_Magi_egg.gif]]
  +
|[[File:Christmas 2001 crack 1.png]]
  +
|[[File:Christmas 2011 crack 2.png]]
  +
|[[File:Christmas-2011 crack 3.png]]
  +
|[[File:Christmas-2011 crack 4.png]]
  +
|[[File:Christmas-2011 crack 5.png]]
  +
|[[File:Winter_Magi_dead_egg.png]]
  +
|Common sequence, but the snow falls off of the egg while it cracks.
  +
|-
  +
|[[Witchlight Dragon|Witchlight]]
  +
|[[File:Witchlight egg.png]]
  +
|[[File:Witchlight crack 1.png]]
  +
|[[File:Witchlight crack 2.png]]
  +
|[[File:Witchlight crack 3.png]]
  +
|[[File:Witchlight crack 4.png]]
  +
|[[File:Witchlight crack 5.gif]]
  +
|[[File:Witchlight_dead_egg.png]]
  +
|Along with custom cracking, this egg's 5th stage is animated.
  +
|}
  +
  +
==References==
  +
{{Reflist}}
  +
  +
[[Category:Cave Articles]]
 
[[Category:Dragon Stages]]
 
[[Category:Dragon Stages]]
  +
[[Category:Introduction]]

Revision as of 22:20, 7 August 2020

Gilded Bloodscale Egg Art

An egg is the first stage of a dragon's life cycle. Eggs that have been cared for by gaining views and clicks will eventually hatch into a hatchling.

Eggs can be stolen from one of the habitats of the cave, adopted from the Abandoned Page, or produced by breeding two adult dragons. Eggs seen in the habitats display a mystery egg icon, although their identity can be determined by the description. Other ways of obtaining eggs are from trading with other users, and from certain Breed Specific Actions.

Users are limited to the amount of eggs that can hold at any given time, determined by the trophy badge of that user. A user who is at this limit will sometimes be referred to as "egg-locked" and cannot acquire any new eggs until their current eggs hatch or are abandoned. Killing an egg, whether by the kill action or a side effect of a Breed Specific Action will cause that egg to count toward a user's egg limit for 24 hours after death.

Eggs stolen from the cave cannot be abandoned or teleported for 5 hours after they are caught, a period usually referred to as "cooldown". Bred eggs or eggs caught from the AP can be abandoned or teleported immediately.

Actions

The following actions may be performed on eggs:

Action Effect
Abandon Sends the egg to the Abandoned Page, where other users may adopt it. This action may not be performed for 5 hours after obtaining an egg from the cave.
Hide Surrounds an egg with magical fog. The egg cannot gain views or clicks in this state. This may allow an egg to heal from sickness.
Kill Kills the egg. The egg will continue to take up one "slot" toward a user's egg limits for 24 hours after death.
Earthquake (BSA) Shakes all eggs on your scroll with an earthquake. This may "force" eggs to hatch early, though it may kill eggs on your scroll.
Incubate (BSA) Warms an egg, allowing it to grow faster. Removes one day from the egg's timer.
Influence (BSA) Allows a user to change the gender of the egg. Using Influence will guarantee the dragon will match the gender of the Pink Dragon casting the action. This effect is removed by abandoning or trading the egg.
Precognition (BSA) Shows the user what gender the egg will be, and whether the gender can be changed.
Teleport (BSA) Allows a user to send an egg to another user, or trade the egg with others.
Ward (BSA) Protects an egg from dying of sickness for 6 hours. This does not prevent sickness, only death from sickness while the action is active.

Growth

Eggs require views, unique views, and clicks to grow and hatch into a hatchling. The best ratio of views, unique views, and clicks is unknown, but seems to be influenced by the breed of the egg, whether the egg is on the same scroll as its parents[1], and the time remaining on its "time until death" timer. Eggs will not hatch naturally before this timer falls to 4 days remaining or less. An egg will live for 7 days, and if it does not acquire enough views to hatch in that time, it will die.

If an egg receives too many views in a short amount of time, it will become sick. Continuing to gain views while sick may cause the egg to die. This sickness can often be cured by hiding the egg. If an egg dies of sickness, the following message is shown on the egg's view page:

"Unfortunately this egg has died of sickness."

Sickness in eggs is often referred to as "softshell" due to the description that appears on the egg when it is sick. Eggs are more susceptible to sickness in their first 24 hours of life. It is recommended that eggs, especially important ones, be hidden and kept off click sites until they are at least a day old.

When it is close to hatching, an egg will visually display cracks. These cracks will gradually become larger and later turn into a gaping hole when the dragon is nearly ready to hatch. There are six stages of an egg hatching: the first stage is the regular egg sprite, and the last is when the egg has a gaping hole.

Non-standard egg mechanics

Certain dragon breeds cannot be found as eggs in the cave or by breeding, but instead require use of a Breed Specific Action. Vampire eggs can only be obtained by biting an existing dragon egg. The has a chance to be transformed into a Vampire egg, though it may be killed in the process. Similarly, Neglected Dragon eggs must be created from an existing dragon egg, which is then kept from gaining views until it is very near death. Guardian of Nature eggs can only be obtained through the "Summon" BSA.

Sinomorphs and Undead Dragons do not have an egg stage. Sinomorphs are always summoned as adults, and Undead Dragons are created using the revive action, which is only available to hatchlings and adults.

Leetle Trees are technically listed as eggs, although they remain permanently frozen on the user's scroll as they are.

Egg sequences

When an egg is hatching, it displays a cracking sequence. Most eggs follow the same cracking sequence, but some eggs have unique cracking sequences, such as some of the ones listed below.

Every egg cracking sequence has 5 stages of cracks, gradually getting bigger until a hole forms.

Dragon Stage 0 Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Dead Characterization
White Whiteegg White crack 1 White crack 2 White crack 3 White crack 4 White crack 5 White dead egg Common cracking sequence for all standard eggs.
Ochredrake Ochredrake egg Ochredrake crack 1 Ochredrake crack 2 Ochredrake crack 3 Ochredrake crack 4 Ochredrake crack 5 Ochredrake dead egg Common cracking for all Drake eggs.
Common Pygmy Pygmy egg Pygmy crack 1 Pygmy crack 2 Pygmy crack 3 Pygmy crack 4 Pygmy crack 5 Pygmy dead egg Common cracking for all Pygmy eggs.


Dragon Stage 0 Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Dead Characterization
Aeon Wyvern Aeon Wyvern egg Aeon Wyvern crack 1 Aeon Wyvern crack 2 Aeon Wyvern crack 3 Aeon Wyvern crack 4 Aeon Wyvern crack 5 Aeon Wyvern dead egg Light fades from the egg before it shatters open.
Antarean Antarean egg Antarean crack 1 Antarean crack 2 Antarean crack 3 Antarean crack 4 Antarean crack 5 Antarean dead egg Cracks are more jagged than the common sequence.
Arcana Arcana egg Arcana crack 1 Arcana crack 2 Arcana crack 3 Arcana crack 4 Arcana crack 5 Arcana dead egg Cracks outlined in green form before green flames erupt from the egg.
Celestial Celestial egg Celestial crack 1 Celestial crack 2 Celestial crack 3 Celestial crack 4 Celestial crack 5 Celestial dead egg Egg 'opens up' to release the hatchling.
Desipis Desipis egg Desipis crack 1 Desipis crack 2 Desipis crack 3 Desipis crack 4 Desipis crack 5 Desipis dead egg Slightly different cracking than the common sequence.
Ember LBBv Ember crack 1 Ember crack 2 Ember crack 3 Ember crack 4 Ember crack 5 Ember dead egg While cracking it looks more and more like a piece of live coal.
Erador Lindwyrm Erador Lindwyrm egg Erador Lindwyrm crack 1 Erador Lindwyrm crack 2 Erador Lindwyrm crack 3 Erador Lindwyrm crack 4 Erador Lindwyrm crack 5 Erador Lindwyrm dead egg Sections of the feather fall away while cracking.
Fire Gem
(Blue Variant)
Fire Gem blue egg Fire Gem blue crack 1 Fire Gem blue crack 2 Fire Gem blue crack 3 Fire Gem blue crack 4 Fire Gem blue crack 5 Fire Gem blue dead egg Features crystal veins and glowing fire from within. Has additional red and green variants.
Galvanic Wyvern Galvanic egg Galvanic Wyvern crack 1 Galvanic Wyvern crack 2 Galvanic Wyvern crack 3 Galvanic Wyvern crack 4 Galvanic Wyvern crack 5 Galvanic dead egg Purple energy crackles from within, growing denser each stage.
Geminae Geminae egg Geminae crack 1 Geminae crack 2 Geminae crack 3 Geminae crack 4 Geminae crack 5 Geminae dead egg Minute cracks outlined in yellow creep across the egg as it breaks open.
Gemshard Gemshard egg Gemshard crack 1 Gemshard crack 2 Gemshard crack 3 Gemshard crack 4 Gemshard crack 5 Gemshard dead egg The gems on the egg start to come off while cracking.
Kohraki Dragon Kohraki egg Kohraki crack 1 Kohraki crack 2 Kohraki crack 3 Kohraki crack 4 Kohraki crack 5 Kohraki dead egg Cracks spread in a more jagged fashion.
Magma D5JB Magma crack 1 Magma crack 2 Magma crack 3 Magma crack 4 Magma crack 5 Magma dead egg It seems like molten lava is coming through the stone-like egg shell.
Nexus Nexus egg Nexus crack 1 Nexus crack 2 Nexus crack 3 Nexus crack 4 Nexus crack 5 Nexus dead egg Shatters rather than cracking open.
Omen Wyrm Omen Wyrm egg Omen Wyrm crack 1 Omen Wyrm crack 2 Omen Wyrm crack 3 Omen Wyrm crack 4 Omen Wyrm crack 5 Omen Wyrm dead egg A flame grows from within the egg.
Paper Paperegg Paper peel 1 Paper peel 2 Paper peel 3 Paper peel 4 Paper peel 5 File:Old Paper dead egg.gif The egg looks like it's peeled open.
Shadow Walker Halloween2011 egg File:Halloween crack 1.png File:Halloween crack 2.png File:Halloween crack 3.png File:Halloween crack 4.png File:Halloween crack 5.png Shadow Walker dead egg Common sequence, but the egg fades while going through the different stages.
Spirit Ward Spirit Ward egg File:Spirit Ward crack1.png File:Spirit Ward crack2.png File:Spirit Ward crack3.png File:Spirit Ward crack4.png File:Spirit Ward crack5.png Spirit Ward dead egg Common sequence, but the egg cracks glow and light shines from inside the egg in the final stage.
Starsinger Dragon Starsinger egg Starsinger crack 1 Starsinger crack 2 Starsinger crack 3 Starsinger crack 4 Starsinger crack 5 Starsinger dead egg Cracks are straighter and sharper than those in the usual sequence.
Staterae Xenowyrm Staterae Xenowyrm egg Staterae Xenowyrm crack 1 Staterae Xenowyrm crack 2 Staterae Xenowyrm crack 3 Staterae Xenowyrm crack 4 Staterae Xenowyrm crack 5 Staterae Xenowyrm dead egg Cracks are finer than the standard hatching sequence.
Winter Magi Winter Magi egg File:Christmas 2001 crack 1.png File:Christmas 2011 crack 2.png File:Christmas-2011 crack 3.png File:Christmas-2011 crack 4.png File:Christmas-2011 crack 5.png File:Winter Magi dead egg.png Common sequence, but the snow falls off of the egg while it cracks.
Witchlight Witchlight egg Witchlight crack 1 Witchlight crack 2 Witchlight crack 3 Witchlight crack 4 Witchlight crack 5 Witchlight dead egg Along with custom cracking, this egg's 5th stage is animated.

References