Thread:Bluesonic1/@comment-173.160.127.81-20181205035941/@comment-1738746-20181217043436

173.160.127.81 wrote: I'm unfamiliar with how dragons with multiple affinities actually work with the relevant mechanics ingame. It's exactly the same as morphologies. The primary one is used for mechanics themselves while the secondary is used to provide more of a description of the dragon itself. This is roundabout how TJ described affinities, saying that sometimes one is not enough to best describe a dragon (whether this is from him or spriters, I can't say).

Considering the other half of people, which includes many creators of said dragons, want to have this information available, do you have any suggestions aside from the notices already present on each category page in order to draw more attention to the game only using primary stats for in-game mechanics?

Edit: Found & currently reading the thread on the forum that was cited, my reply there. Honestly I think this has been blown out of proportion given that there is concurrently an error with the site itself as confirmed by TJ on that thread. It was still a good thing to highlight, and the parent morphology category has been updated to contain the same warning as the affinities one. In my opinion, I think this is enough, though we could add warnings elsewhere? If that's the case, any affinity-related material should be updated as well for future-proofing.