Board Thread:News and Announcements/@comment-1454143-20170214190122/@comment-1454143-20170214193053

I missed some text on the tree and the following screen there, you might be able to get it

By the way, you can GO BACK along the path or on the CLIFF.

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Entrance Cavern
You are in an earthen cave with TREE ROOTS sticking out of the ceiling. Two TUNNELS lead away from you—one to the EAST, and one to the SOUTH. There is a hole in the ceiling through which daylight is shining through, and a large pile of dead LEAVES on the floor.

> EXAMINE TUNNELS

A large tunnel in the earth, sloping downwards. It may have been carved long ago by an underground river.

> EXAMINE HOLE

There doesn't seem to be anything to do that with.

> GO BACK

There doesn't seem to be anything to do that with.

> CLIMB UP

Unknown command.

> CLIMB HOLE

Unknown command.

> EAVE CAVE

Unknown command.

> LEAVE CAVE

Unknown command.

> CLIMB ROOTS

It doesn't look like you can do that with the ROOT.

> EXAMINE EAST

There doesn't seem to be anything to do that with.

> EXAMINE EAST TUNNEL

A large tunnel in the earth, sloping downwards. It may have been carved long ago by an underground river.

> EXAMINE SOUTH TUNNEL

A large tunnel in the earth, sloping downwards. It may have been carved long ago by an underground river.

>GO EAST

(takes to cultist grotto)

Cultist's Grotto

This cave is full of dust and cobwebs, but old MANA LANTERNS line the walls and still give off enough light to see by. The WALLS have been carved with strange symbols and figures, and a large stone block resembling an ALTAR sits in the middle of the room. A tunnel to the west leads back the way you came.

> EXAMINE LANTERNS

There doesn't seem to be anything to do that with.

> TAKE LANTERN

You tug on one of the lanterns but it is bolted to the wall.

> EXAMINE ALTAR

A large, rectangular stone block. You look closely near the top and see that there is a seam, as if the altar has a LID that could be removed.

> TAKE LID

There doesn't seem to be anything to do that with.

> REMOVE LID

You heave the LID of the altar off the base, revealing a small hidden chamber. Inside is some sort of FLUTE carved from a sea shell. You pick it up as a souvenir.

> TAKE FLUTE

There doesn't seem to be anything to do that with.

> USE FLUTE

You blow the horn but it doesn't seem to make any noise. Useless piece of junk.

Thousands of leagues away at the bottom of the ocean, an ancient evil awakens.

> USE FLUTE

You try to blow the useless horn again. No dice.

In the ocean, the ancient evil wonders where the snooze button is.

> EXAMINE FLUTE

A conch shell with some holes in it.

>GO BACK(Back in entrance cavern)

>GO SOUTH

Northeast Cavern
You are in an uncomfortably warm cavern. All around you there are giant clusters of brightly glowing CRYSTALS, some as thick around as a tree trunk and others the width of a pencil. To the south and the east you can see tunnels stretching down into pitch black darkness, and to the north a tunnel slopes slightly upward.

> TAKE CRYSTAL

You break of one of the smaller crystals, damaging a unique geological formation thousands of years in the making but obtaining a useful light source.

> EXAMINE CRYSTAL

A mana crystal. It's a shame anyone who can do magic leaves your town for the city.

>GO SOUTH

Northwest Cavern
You enter the southern tunnel and walk for a while, noticing that it has a distinct downward slope. The air becomes cooler and damper and some slimy glowing FUNGUS is growing on the walls. Eventually you come to an underground lake. Sitting against the far wall is a SKELETON, and to the north is the tunnel you entered from.

> TAKE FUNGUS

There doesn't seem to be anything to do that with.

> TAKE SKELETON

Come on, have some respect for the dead!

> EXAMINE SKELETON

The SKELETON appears to be human. Mostly. It is clutching a heart shaped BOX to its chest and a SWORD across its lap.

> TAKE BOX

You take the box, breaking off one of the skeleton's arms in the process (oops). The box contains some bits of what might have once been chocolate, and some old yellowed cards with cutesy sayings like "You got a dandy pair of gams on ya" and "I'd love to take you out for a soda at the drive-in" on them.

> EXAMINE BOX

There doesn't seem to be anything to do that with.

> TAKE CARDS

There doesn't seem to be anything to do that with.

> EXAMINE CARDS

There doesn't seem to be anything to do that with.

> EXAMINE SWORD   ((East cave might be worth exploring without the sword and/or crystal to get different text))

There doesn't seem to be anything to do that with.

> TAKE SWORD

You don’t actually know how to use a sword but it might come in handy!

> SWIM IN LAKE

It doesn't look like you can do that with the LAKE.

> DIVE IN LAKE

It doesn't look like you can do that with the LAKE. > GO BACK (to crystals cave)>GO EAST

East Cavern
The cave you exit into would be fairly unremarkable if not for the horse-sized SPIDER crouched on the far side of the room. There is another tunnel that continues further EAST but it is completely blocked by the creature's large, hairy body.

Emboldened by your new sword, you hold the CRYSTAL up and see that the spider's eight eyes are all leaking what appears to be tears, and it sounds like it is sobbing. > EXAMINE SPIDER

There doesn't seem to be anything to do that with.

> TALK TO SPIDER

SPIDER: I am so sad and alone! No one loves me because I am an enormous hairy spider. No one ever gives me anything for Valentine's Day...

> GIE BOX

It doesn't look like you can do that with the BOX.

> GIVE BOX

You need a target to do that.

> GIVE BOX TO SPIDER

You give the spider one of the old Valentine's cards.

SPIDER: Really? For me?

It looks a lot more cheerful now. You politely ask if the tunnel behind it leads towards the exit.

SPIDER: Oh yes, it's just through there. Please, take this.

The SPIDER hands you a Valentine's card of its own and steps away from the tunnel. The card reads, "I think WE'B be grEIGHT together!"

You turn the card over. It appears to have been written on the back of a page torn out of a book called Spellcasting for Dunces (Beginner's Spells for Everyday Use!) Your page has instructions for using the Spell of Resilience:

"Enter the text 'Cast Spell of Resilience on' followed by the item of your choice. This will make the item unbreakably hard for the next several minutes.

For example, Debbie needs to enchant the castle doors to withstand the invading king's battering ram. Debbie types 'Cast Spell of Resilience on doors' and the doors will be impossible to break down until the spell wears off. Good job, Debbie!"

> TALK TO SPIDER

There is no spider to talk to.

> GO BACK

There doesn't seem to be anything to do that with.

> GO WEST

There doesn't seem to be anything to do that with.

((Not possible to go back it seems))

>GO EAST

Forest Cave
You are in a cave with a sandy floor opening onto the edge of a large forest. A great variety of GEMS, GOLD, and shiny bits of JUNK are arranged in what appears to be the shape of a smiley face. Dragons are so weird.

The FOREST is the fastest way to get back to your village, but you’ve heard rumors that it is haunted by a cursed race of human-like creatures. Hopefully your sword will be enough to scare off anything that might be dangerous.

> EXAMINE JUNK

One man’s trash is a romantic dragon’s treasure, it would seem.

> EXAMINE GOLD

You stop to consider the wisdom in humans using metal coins as currency in a world populated by dragons.

> EXAMINE GEMS

A wide assortment of gemstones and a handful of mana crystals.

> EXAMINE FOREST

An ancient forest. There sure are a lot of trees in there!

>ENTER FOREST

Forest You start walking through the forest, looking about you for any signs of movement. Soon the path comes to a RIVER that you know flows towards your village. You briefly consider riding down it in a barrel, but then remember that it’s been done before.

Forest You start walking through the forest, looking about you for any signs of movement. Soon the path comes to a RIVER that you know flows towards your village. You briefly consider riding down it in a barrel, but then remember that it’s been done before.

> EXAMINE FOREST

There doesn't seem to be anything to do that with.

> LOOK ABOUT

There doesn't seem to be anything to do that with.

> EXAMINE PATH

There doesn't seem to be anything to do that with.

> EXAMINE RIVER

The river is too deep to wade across and too fast to swim through. You consider following it back to town.

>FOLLOW RIVER

Forest You begin following the river, happy to have found a definitive sign that you’re approaching your village. Suddenly, you hear a loud snap, as if some large, sneaky woodland creature is approaching you from behind. You turn around, gripping the sword in sweaty hands.

Standing before you is a tall, friendly-looking WOODSMAN in a plaid shirt with a long beard and carrying an axe.

PAUL: Hello traveler, nice to meet you!

PAUL: My people sent me here to greet you

PAUL: My name is Paul, I have an axe

PAUL: And we had better leave here fast!

PAUL: The Beaver Nation has forbade

PAUL: Men to travel in this glade

PAUL: So come be quick, let’s leave this path!

PAUL: Or else you’ll face their dark king’s wrath!

You stare at the woodsman in horror. This must be the rumored curse the people of the forest are doomed to suffer! But…beavers? You’ve never even heard of one, and assume that it is some cult of mana-ridden fanatics. You ask Paul what he means.

PAUL: We are doomed to speak in verse!

PAUL: Our kind and beavers are at odds

PAUL: We lost the fight but gained a curse

PAUL: And now our kind has been outlawed!

PAUL: If they find you in their wood

PAUL: Upon you they may cast their spell!

PAUL: So get out of here we should

PAUL: Or else you’ll join our living hell!

You tell Paul that you don’t have time for a detour – you have only a few hours to get back to your village for a very important engagement, and there must be some way through without angering this Beaver King. You aren’t even a woodsman – why would he see you as a threat?

PAUL: Why didn’t I think of that?!

PAUL: We can talk our way out of this spat!

PAUL: He’ll forgive us I’m sure

PAUL: And give us the cure

PAUL: And we’ll be friends with that overgrown rat!

This sounds reasonable to you. You ask Paul to take you to the Beaver King.

PAUL: That was a joke! A laugh! A gag! We shall do nothing but wave the white flag!

You are not sure whether to INSIST HE TAKES YOU or to IGNORE HIM AND KEEP WALKING.

>INSIST HE TAKES YOU

((Seems we get splits here))
Forest Path You inform PAUL that you’re not afraid of this king and that he had better take you or else. You wave your sword around a little for effect, but he seems more concerned about the volume of your voice than anything.

PAUL:Not so loud, you’ll draw them here

PAUL:Fine, all right, I’ll take you

PAUL:But when your head is on a pike

PAUL:Expect me to forsake you

PAUL:Go along the river

PAUL:Then take the next left

PAUL:I’m not going with you

PAUL:I’d be going to my death

PAUL runs off into the bushes and you continue along the river. After about 20 minutes you come to a branch in the path, following a creek to the left. You turn and follow it. It appears as though the creek was once a much larger body of water but now much of its former bed is dry. As you proceed the forest becomes quieter and quieter and you have a sense of a great evil stealing over it. The trees here are older, and every so often you encounter a peculiar stump that ends in a point as if some creature chewed through it. The fate of the river becomes apparent as you encounter a large pond formed by a dam built right where the water used to run.

You hear a rustling in the bushes and a very strange CREATURE emerges. It looks like a giant rat but has a flat, paddle-like tail, glossy fur, and is wearing a strange assortment of human clothing including a feather-topped pirate hat, a tailcoat, and a women’s riding skirt.

CREATURE: Aha! A trespasser! Speak, knave, why are you skulking about in lands your kind has been vanquished from?!

You consider ASKING IT TO IDENTIFY ITSELF. Or should you TELL IT TO JUMP IN A LAKE?

> ASKING IT TO IDENTIFY ITSELF.

Unknown command.

> ASK IT TO IDENTIFY ITSELF

BEAVER: I am a beaver! We took these lands from the woodsmen after conquering them in the 100 Sticks Wars! As a human, you are no longer allowed in the lands they once controlled!

Now finally knowing what a beaver is, you ask the creature why it hates the Woodsmen.

BEAVER: The beaver and the woodsman are natural enemies! They both seek the same thing, but we cannot have two races of tree cutters in a forest! There can only be one!

You aren’t sure that you buy this explanation, and again consider telling the beaver to JUMP IN A LAKE. However, you know that your time would be better spent trying to FIND THE BEAVER KING.

> JUMP IN A LAKE

Unknown command.

> TELL BEAVER TO JUMP IN A LAKE

BEAVER: That is a fine pastime, but as you can see there is no lake here.

>FIND THE BEAVER KING

Beaver Court You ask the creature where you can find the BEAVER KING, for you have something important to discuss with it.

BEAVER: We shall go to him, and you shall pay for trespassing upon our lands!

With that, four more beaver-creatures emerge from where they were crouched in the bushes around you. They all look more or less identical to the first, but these are all wielding long spears that appear to have been chewed from larger pieces of wood. They brandish their weapons at you threateningly. Things looking decidedly less positive, you decide it best to allow them to herd you forward.

The BEAVERS force you through the woods for a few minutes before you emerge into a large clearing alongside a lake. It is full of chewed-down stumps and more beavers in all manner of dress. Like the first BEAVER you encountered, they seem to have pieced their wardrobes together with little regard to current fashion, but to each his own you suppose. At the far end of the clearing there is a large throne made of slightly chewed pine logs, and sitting upon it the largest BEAVER you have seen thus far. It is wearing a resplendent, fur-trimmed cape and a crown made of material you don’t recognize bearing the words, “BURGER KING.”

All the BEAVERS turn and stare at you and your captors as they march you over towards the throne. The BEAVER KING stares down at you imperiously.

BEAVER KING: Human! Your kind have been warned not to step foot in our kingdom. You will be gravely punished for your transgression.

For whatever reason only two responses occur to you. Should you BEG FOR MERCY or CALL HIM A BAD RULER?

> CALL HIM A BAD RULER

You tell the BEAVER KING that marginalizing those he conquers is a poor way to gain their loyalty, and that you hope all of his decisions aren’t so foolhardy.

The BEAVER KING scratches his head, perhaps thoughtfully (though you wonder if he doesn’t have fleas.)

Should you CONDEMN HIS SPECIESISM or PROVOKE HIM?

> BEG FOR MERCY

You implore the BEAVER KING not to hurt you, arguing reasonably that you’re too young to die.

If anything, the BEAVER KING now looks even angrier. Should you BEG FOR MERCY or CALL HIM A BAD RULER?

> CALL HIM A BAD RULER

You tell the BEAVER KING that marginalizing those he conquers is a poor way to gain their loyalty, and that you hope all of his decisions aren’t so foolhardy.

The BEAVER KING scratches his head, perhaps thoughtfully (though you wonder if he doesn’t have fleas.)

Should you CONDEMN HIS SPECIESISM or PROVOKE HIM?

> CONDEMN HIS SPECIESISM

You point out to the BEAVER KING that there really isn’t all that much difference between his people and the Woodsmen. Both have the same mission- to harvest wood from the forest in a sustainable, environmentally friendly way. You point out that he is judging on appearances rather than what is on the inside. After all, we all have livers.

The BEAVER KING chitters his long front teeth as he considers your words.

Should you APPEAL TO HIS GOOD NATURE or IMPLY THAT HE IS COMPENSATING FOR SOMETHING?

> APPEAL TO HIS GOOD NATURE

You implore the BEAVER KING to consider the needs of all his subjects, as he is surely a magnanimous ruler and wants the best for everyone.

The BEAVER KING smacks his tail against the throne pensively.

Should you SUGGEST AN ALLIANCE or INSULT HIS MOTHER?

> SUGGEST AN ALLIANCE

You speculate that the Beaver Nation could chop down twice as many trees if they could set their differences aside and work with the Woodsmen. Think of all the ponds and early successional habitats they could create!

The BEAVER KING chews on a stick, looking troubled.

BEAVER KING: You know, I think you may be right. I had not considered that our differences might be an asset and strengthen the kingdom, and that all this fighting is just weakening us. Bring the LORD OF THE WOODSMEN!

Two of the BEAVER guards scurry off, and return shortly dragging a woodsman between them. Like Paul he has a beard and a plaid shirt, but judging by his ragged appearance and lack of ax you guess that he has been their prisoner for some time.

BEAVER KING: Woodsman, I am setting you free with my official apologies! I wish for you to return to your people and offer them a truce, to unite our kingdoms and work together. This human has shown me that we are not natural enemies at all, but natural allies! I will lift the curse I have placed upon you and lift the ban on your entering our territory.

The woodsman looks as though he doesn’t fully believe all of this.

WOODSMAN: We will consent to work with you for the good of all who dwell in the forest, beaver. It may take time for us to overcome all of the bad blood that has come between us, but if you are true to your word I think we will be strong allies and improve the lives of everyone.

You leave the BEAVER KING’s court with the Woodsman and travel together until you return to the river.

LORD OF THE WOODSMEN: It does seem strange not to speak in verse any longer. In any event, my people and I offer you our thanks. You have improbably settled an age-old dispute and we are all in your debt. Should you ever need something chopped down we will be there without hesitation. In the meantime, take this.

He gives you his axe, returned to him by the BEAVERS. It has a coat of arms stamped into the side of the blade displaying a pine tree over two crossed axes.

It appears that you may CONTINUE ONTO THE BATTLEMENTS > EXAMINE AXE

A gift from the LORD OF THE WOODSMEN. It has a coat of arms stamped into the side of the blade displaying a pine tree over two crossed axes.

> EXAMINE LORD OF THE WOODSMEN.

There doesn't seem to be anything to do that with.

Battlements
You glance at your wrist-mounted sundial and realize that you are running late and had better hurry if you want to make your meeting on time. You start to jog through the remaining woods and soon the battlements of the wall surrounding your village are visible. You are about to reach the gate when you hear a horrible, horrible sound. It sounds almost like…but no, it can’t be. You hear the screaming of your fellow villagers as a giant shadow sweeps over the village.

With a massive crash, something giant and red ploughs into the stone wall, sending rubble and dust everywhere. The horrible noise stops and the DRAGON whose nest you escaped turns around to look at you standing at the edge of the woods.

DRAGON: There you are! Come here, I’ve just been improving the lyrics and I really need your opinion!

You can see the gate standing open between the dragon’s front legs, the rocks framing it miraculously still intact…you could probably make it if you run.